Dota2GSI
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Patch 7.0 Destroyed Cooldown API
I noticed that attribute and items .Cooldown doesnt work with patch 7.0 . Anyone having this issue ?
Will look into it in the next few days. Anything else get broken with 7.0?
On Dec 16, 2016, at 10:13, gentmat [email protected] wrote:
I noticed that attribute and items .Cooldown doesnt work with patch 7.0 . Anyone having this issue ?
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I looked into this. The cooldowns aren't being sent to the library properly. It's always sending 0. It's an issue with Dota 2 and should be reported to Valve if possible.
I also looked into Talents. GSI does send talent information over, however, they are all labeled "attributes" and so due to a limitation in Newtonsoft, it does not allow multiple parameters to have the same name. And so it parses just one talent. I will see if I can find a workaround later for this.
"It's always sending 0" It was always working prior patch 7 . Maybe they will fix it then i ll update the issue when they do . About the talent tree (yeah that would be nice) good job and hope you the best .
On Mon, Dec 19, 2016 at 1:11 AM, Anton Pupkov [email protected] wrote:
I looked into this. The cooldowns aren't being sent to the library properly. It's always sending 0. It's an issue with Dota 2 and should be reported to Valve if possible.
I also looked into Talents. GSI does send talent information over, however, they are all labeled "attributes" and so due to a limitation in Newtonsoft, it does not allow multiple parameters to have the same name. And so it parses just one talent. I will see if I can find a workaround later for this.
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Looks like now the game is sending cooldowns properly.
"ability0": {
"name": "meepo_earthbind",
"level": 1,
"can_cast": false,
"passive": false,
"ability_active": true,
"cooldown": 8,
"ultimate": false
},
Is the cooldown part of the issue resolved then?
I m not playing from 2 weeks ! hospital :( I ll check it when i come back into game for sure. Ty for the update
On Wed, Jan 25, 2017 at 1:59 PM, Artyom Desyatnikov < [email protected]> wrote:
Looks like now the game is sending cooldowns properly.
"ability0": { "name": "meepo_earthbind", "level": 1, "can_cast": false, "passive": false, "ability_active": true, "cooldown": 8, "ultimate": false },
Is the cooldown part of the issue resolved then?
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