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Prevent preview overlapping with viewport information

Open anthonyec opened this issue 7 months ago • 0 comments

When showing viewport information, the camera preview would overlap it. Instead offset the camera preview margins if the information is shown.

Note this only works with one viewport, not with multiple in split view.

example_compared

Alleviates (not a complete fix): https://github.com/anthonyec/godot_little_camera_preview/issues/5

anthonyec avatar Jan 22 '24 19:01 anthonyec