godot_little_camera_preview
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Adjust bottom left camera position in the viewport to not obstruct transforms information.
In the Image 1 below I'd like to suggest to set the bottom left view for the camera up so when you dock the camera to the left side the information at the bottom left corner (visible in the Image 1 below) can be still viewed. The transforms info is particularly useful when rotating stuff around even with camera visible as well as moving objects around.
In the Image 2 you can see that there's a status box with information about the scene/current view which is also often useful which makes the right side not the best option if you want to view the camera, the transforms info and the box at the same time. All this could be resolved by moving the left docking position several pixesl up.
Image 1:
Image 2:
I hope me description makes sense, otherwise it's a really cool plugin ;).
EDIT: I suggest the margin's Y value to be set to 40 for both 2D and 3D.