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TODO: Features & Polish (Long Term)

Open antfarmar opened this issue 9 years ago • 4 comments

Powerups

  • [x] Firepower
  • [x] Thrust
  • [x] Shield
  • [x] Hyperspace

Enemies

  • [x] Asteroids
  • [x] UFOs

Foreground/Backgrounds

  • [x] Explosions
  • [x] Stars
  • [ ] Space debris

GUI

  • [x] Title Screen/Wallpaper
  • [ ] Instructions/Controls
  • [ ] Lives/Health
  • [x] Score
  • [ ] High Score
  • [ ] Credits

Sound

  • [x] SFX
  • [ ] Music

antfarmar avatar Nov 17 '15 02:11 antfarmar

Particle system bugfix pull request https://github.com/antfarmar/Unity-3D-Asteroids/pull/16

ghost avatar Nov 27 '15 18:11 ghost

Added another particle system explosion prefab ExplosionShip. It is for ship explosions. Both the PS and AudioSource components are set to play on Awake, so no script is needed. They are also one-time Instantiations & Destroys. Not pooled. This is inconsistent with the currently used idiom of pooling objects though. But it is a one time occurrence per game. Perhaps it could be a child of the ship prefab.

antfarmar avatar Nov 28 '15 07:11 antfarmar

ExplosionShipparticle systems are still one-time Instantiations & Destroys, but now make use of the ExplosionBehaviour script so that they may be handled similar to asteroid explosions in code.

antfarmar avatar Dec 09 '15 11:12 antfarmar

Various power-ups & a star system particle background implemented.

  • First stable commit b9c0cbd in branch development.

antfarmar avatar Dec 15 '15 11:12 antfarmar