advanced-logistics-system
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Update to .16?
Is this mod still maintained? Is it possible it will be updated to .16. This mod should be part of the game. Its soooo nice. Hope to see it update. Thanks
Hello there,
I would have asked the same thing but don't know if the dev is still around. If I get the time and am knowledgable enough, I'll look into it.
Anyway, I'm with @CoreyJ87 on this one.
@anoutsider Are you still playing factorio?
Not playing as much anymore.. last playthrough was almost a year ago, will look into updating it this weekend :)
@anoutsider Thank you very much, I'll have to learn a bit more about LUA and Factorio API if I want to be of help in the future ;) More a PHP, JS and Java guy myself, or even C#, but LUA / Python isn't something I tried too much, must dive into it ;).
Awesome. I tried. Im more of a node guy and there is alot about the game/api that I dont understand yet. So I was having trouble. I updated the info.json and added the icon_size to the prototypes. There was another error after I did those. And that was this 1.832 Error ModManager.cpp:883: Failed to load core data gui-style: Value must be a dictionary in property tree at ROOT 1.866 Error Util.cpp:49: Error while loading gui-style prototype "default" (gui-style): Parent style not found: als_button
@CoreyJ87 Style must have a parent property, as mentionned here : https://goo.gl/7f1e9N
You must check in the main.lua file that there's a parent for each style defined here.
Issue seems to be on line 524. Don't know what should be the correct parent value as there's one which is defined before.
@CoreyJ87 I think I found what's maybe is the issue tere.
Here the modding update log: https://goo.gl/j5Vz4E
And look at what I found there:
- Moved Mod-gui button flow to gui.top
Awesome @FrancoisH nice finds. I'm still new to factorio and brand new to looking at the mods lua. Their changelog is so big too lol. But anyways. I'll see if I can figure out how to fix it. Otherwise I imagine this should shorten the time it would take @anoutsider to fix it.
@CoreyJ87 You should check the pull request and look at my fork. Maybe even try it... I think it's fixed... or at least it seems to be as far as I was able to test it.
This fork should save time for @anoutsider, I'm pretty sure ;)
Here's my fork: https://github.com/FrancoisH/advanced-logistics-system
damn man that was a whole lot more than I expected. Nice job. I'll test it tonight.
@FrancoisH still broken. It loads but upon trying to join the server I get this
7.937 Error ServerMultiplayerManager.cpp:95: MultiplayerManager failed: "Error while running on_init: LuaLogisticNetwork doesn't contain key full_or_satisfied_requesters. stack traceback: __advanced-logistics-system__/control.lua:764: in function 'getLogisticNetworks' __advanced-logistics-system__/control.lua:362: in function 'initForce' __advanced-logistics-system__/control.lua:348: in function 'initForces' __advanced-logistics-system__/control.lua:151: in function 'initAll' __advanced-logistics-system__/control.lua:14: in function <__advanced-logistics-system__/control.lua:13>" 7.937 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(CreatingGame) to(InitializationFailed)
Hmmm, looked at the fork but no release yet for it so why forking when not deploying any release file? SHould we do a self pack? No, definitly no!
@chaos234 doing a self pack is the norm when making changes to a mod before release. Its not that hard to click "download" and rename the zip folder.
This fork seems to be working https://github.com/lingo/advanced-logistics-system