doombuilderx
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a fork of CodeImp's Doom Builder 2 ( http://www.doombuilder.com/ )
allow the user to select a new image to use in place of the default missing texture. currently the default missing texture can be difficult to work with in 3d...
Trying in Eternity (UDMF) map format -- probably any port will do -- I edit a linedef's properties and edit the "Action" text box to set the value to 301...
I have this problem. can anyone help me ? 
[BuilderX-lastcrashgithub.txt](https://github.com/anotak/doombuilderx/files/11918591/BuilderX-lastcrashgithub.txt)
[BuilderX-lastcrash.log](https://github.com/user-attachments/files/17688727/BuilderX-lastcrash.log) i really should just convince windows defender that ultimate doom builder is safe, shouldnt i?