doombuilderx
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Auto-alignment doesn't account for heights
When vertically auto-aligning a wall in a mode that supports upper/lower offsets, the aligned upper/lower textures don't account for their actual world offsets, causing alignment errors. This happens both when aligning from an upper/lower texture and when aligning from an impassible wall.
Before pressing shift-A:
After pressing shift-A to vertically auto-align:
hmm. does this happen in both the regular builder mode and the gzdoom builder mode?
i think i should just merge the codebases of those
Not sure, I haven't actually used the regular visual mode since my maps rely on stuff only the GZDB one has.
hmmm
i think i need to just get on with merging those two sooner rather than later. it's a bit of a mess that they were separated in the first place.