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In Mac, Unity builds crashes if the RenderTexture changes its resolution

Open Gabana opened this issue 3 years ago • 1 comments

I am sending to Syphon the RenderTexture output of a camera. When i make a build, if i resize the window while sending to Syphon, the RT is resized (i.e. re-created) and then it crashes completely. Is there a way to resize the RT without makin Unity crash?

I am using Mac and Unity 2020.3.4

Thanks!

Daniel

Gabana avatar Aug 20 '21 12:08 Gabana

Actually, it crashes when switching on/off a few times the VideoSenderSRP.cs. I tested in 2021.1.19 anda 2021.1.21 and it´s still happening....

Gabana avatar Sep 22 '21 12:09 Gabana