Ankith
Ankith
The idea behind this PR is to add consistency. It should be a documented API detail that `set_mode` clears a window and users are supposed to redraw. As mentioned above,...
I just noticed this change is missing some docs, will add that rq
Good review suggestions, but in this PR I merely copied `__doc__` of module objects into the typestubs, so `__doc__` would need fixing first. Also I'm still not sure whether we...
Well this PR was intended to fix the doc strings that you get when you hover over modules, on VS Code. I'm not really sure how to proceed on this...
Thanks for the approval Hmmm... might try to come up with a little script to automate this
Hi! I personally think this is a sound proposal. The current buildconfig code, while having served pygame well for many years, is now showing its age. Maintenance of this codebase...
Well I don't take the final call on this 😄 That comment was more of a suggestion not a decision, although now I see it makes sense to hold onto...
I believe this bug could be a consequence of #2742 where I added `libmodplug` to our mac/linux buildscripts. Till that point I believe only `libmikmod` was compiled in with `SDL_mixer`....
Thanks for the bug report! I suspect this has something to do with the SDL version change. Not sure of the impact of this bug, but yeah we can put...
Yeah, I also agree with clearing the background on every `set_mode()` call (so that users can redraw their stuff). I also tested 1.9.6 behaviour and it is inline with 2.1.2...