URP-WaterShaders icon indicating copy to clipboard operation
URP-WaterShaders copied to clipboard

Water Showing different on editor/build and runtime

Open MuhammadFaizanKhan opened this issue 4 years ago • 0 comments

I am using this my URP WebGL build but the problem is, it is showing differently on the editor. When I run the game then it showing correctly and when I build and run it in the browser then it showing like the editor. here is the snap

I see that water required Depth texture and opaque texture settings on and I have made it. Just start getting this problem for last two days. previously it was running fine. [Here is the inspector] (https://i.stack.imgur.com/eMxl7.png):

MuhammadFaizanKhan avatar Feb 26 '21 12:02 MuhammadFaizanKhan