URP-WaterShaders
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Water Showing different on editor/build and runtime
I am using this my URP WebGL build but the problem is, it is showing differently on the editor. When I run the game then it showing correctly and when I build and run it in the browser then it showing like the editor. here is the snap
I see that water required Depth texture and opaque texture settings on and I have made it. Just start getting this problem for last two days. previously it was running fine. [Here is the inspector] (https://i.stack.imgur.com/eMxl7.png):