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Anyone have workflow or mods for using character in Unity animation

Open paddywwoof opened this issue 3 years ago • 1 comments

It's possible to tweak the t-pose and save as json and gradually improve the hunched shoulders and distorted hands problems but it's a long winded process. Does anyone have a ready-made rest pose that can be used for exporting to fbx then to unity (and UE presumably). Could the pose(s) be included in MB-Lab?

PS maybe things like this post would be better as discussion topics (enabled in the settings)

Paddy mb-lab02 mb-lab01

paddywwoof avatar Jan 05 '21 17:01 paddywwoof

I have no experience in Unity.

Rest poses can be included yes.

This can be further discussed over time

animate1978 avatar Jan 12 '21 15:01 animate1978