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Right now the DRM core is helping us out by polling the HPD periodically, but we should be able to just register for an interrupt, saving CPU wakeups.

Could we run a user shader in between binning completing and kicking off rendering, to scan for which tiles had no primitives binned to them and patch up the RCL...

performance

Hi, I have been adapting other people's pupular programs (RetroArch, Scummvm, and a long etc) to use the dispmanx API for years now. However, dispmanx should, sooner or later, be...

We were booting fine on Fedora 25 with rc6, I enabled CPU idle which we'd had previously disabled as it had caused us issues way back in the 3.x days...

We'll definitely want this for DSI. There are bits for X and Y flips per plane, and we need to reduce rotations to those.

Currently we call our tiles in raster order. If you do a hilbert fractal-like walk instead it can slightly increase cache locality for the texture sampler.

performance