engine-sim
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How to compile this for mac?
How would i go about compiling this for a mac?
both of these prs address that SDL Build (in delta-studio), and SDL Build
hello can i help you
How would i go about compiling this for a mac?
The build is only avaliable for windows
How would i go about compiling this for a mac?
The build is only avaliabe for windows
Yo, get some grammar.
How would i go about compiling this for a mac?
The build is only avaliabe for windows
Yo, get some grammar.
Typo okay?
How would i go about compiling this for a mac?
The build is only avaliabe for windows
Yo, get some grammar.
Typo okay?
Fine... But at least edit your comment to fix the typo.
How would i go about compiling this for a mac?
The build is only avaliabe for windows
Yo, get some grammar.
Typo okay?
Fine... But at least edit your comment to fix the typo.
I already did
Okay guys stop. This is not a place to argue in. About compiling on macOS though, it's possible, but not guaranteed. The SDL fork requires OpenGL which was dropped by apple like 5 years ago if I remember correctly. With that said, you can still try. Try cloning the sdl-build
branch of the fork by bobsayshilol
and try compiling it.
OpenGL works for mac and I'm working for it so it would work on mac
How did you get it to work? any updates?