engine-sim icon indicating copy to clipboard operation
engine-sim copied to clipboard

How to compile this for mac?

Open zanebenziger opened this issue 2 years ago • 10 comments

How would i go about compiling this for a mac?

zanebenziger avatar Dec 12 '22 23:12 zanebenziger

both of these prs address that SDL Build (in delta-studio), and SDL Build

Abdullah-Ajeebi avatar Dec 13 '22 09:12 Abdullah-Ajeebi

hello can i help you

kunimei avatar Dec 14 '22 05:12 kunimei

How would i go about compiling this for a mac?

The build is only avaliable for windows

ghost avatar Dec 19 '22 15:12 ghost

How would i go about compiling this for a mac?

The build is only avaliabe for windows

Yo, get some grammar.

UnBeatWaterGH avatar Jan 11 '23 01:01 UnBeatWaterGH

How would i go about compiling this for a mac?

The build is only avaliabe for windows

Yo, get some grammar.

Typo okay?

ghost avatar Jan 11 '23 18:01 ghost

How would i go about compiling this for a mac?

The build is only avaliabe for windows

Yo, get some grammar.

Typo okay?

Fine... But at least edit your comment to fix the typo.

UnBeatWaterGH avatar Jan 11 '23 20:01 UnBeatWaterGH

How would i go about compiling this for a mac?

The build is only avaliabe for windows

Yo, get some grammar.

Typo okay?

Fine... But at least edit your comment to fix the typo.

I already did

ghost avatar Jan 12 '23 07:01 ghost

Okay guys stop. This is not a place to argue in. About compiling on macOS though, it's possible, but not guaranteed. The SDL fork requires OpenGL which was dropped by apple like 5 years ago if I remember correctly. With that said, you can still try. Try cloning the sdl-build branch of the fork by bobsayshilol and try compiling it.

DDev247 avatar Jan 12 '23 16:01 DDev247

OpenGL works for mac and I'm working for it so it would work on mac

ghost avatar Jan 12 '23 16:01 ghost

How did you get it to work? any updates?

donsimn avatar Feb 20 '23 22:02 donsimn