angband
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Noise and scent not saved so restarting from a save can change monster behavior
I'm guessing that's already known - just noting it here in case it's worth fixing that when making other changes that break save files.
Noise doesn't really matter, because it's all zeroed out at the start of make_noise() anyway. Scent could technically change monster behaviour; I'm not sure if it's worth worrying about though. I'll set this to 4.3 for now anyway.