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Noise and scent not saved so restarting from a save can change monster behavior

Open backwardsEric opened this issue 5 years ago • 1 comments

I'm guessing that's already known - just noting it here in case it's worth fixing that when making other changes that break save files.

backwardsEric avatar Dec 03 '20 16:12 backwardsEric

Noise doesn't really matter, because it's all zeroed out at the start of make_noise() anyway. Scent could technically change monster behaviour; I'm not sure if it's worth worrying about though. I'll set this to 4.3 for now anyway.

NickMcConnell avatar Dec 04 '20 23:12 NickMcConnell