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About rigid transformation matrix?

Open K-M-Ibrahim-Khalilullah opened this issue 4 years ago • 1 comments

Thanks for your good repo. Would provide the notation of your 4x4 rigid transformation matrix? It will easier to understand, what they are? or any other link?

K-M-Ibrahim-Khalilullah avatar Aug 04 '21 03:08 K-M-Ibrahim-Khalilullah

It seems like rigid_transformation() does the following:

  • Convert a 3D view frustum in the camera coordinate from Cartesian coordinates into Homogenous coordinates
  • Perform transformation
  • Convert the homogenous coordinates back into Cartesian coordinates

Henceforth, get_view_frustum() extract the view frustum for each frame by utilizing its depth and intrinsic and pose.

HaFred avatar Aug 12 '21 12:08 HaFred