BurstTriangulator
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Question about usage
Hey there, You will have to forgive me if this is a silly question, but I started a venture down an unfamiliar path and I am investigating options. Do you think there could be any success using this against a heightmap to lay out the points in 2d space, then taking them and applying height to them to form a 3d mesh? I was thinking that, perhaps, the color variation could affect the point density in preparation for height variation, or something along those lines.
Mostly because it was something I never tried before, I have been testing out different ways to go about trying to create mesh, but have been unsatisfied with the results so far, as well as the performance, so I was hoping that this might be useful in that regard, but just wanted to check before I dove into it if my thought process is headed in a usable direction, to begin with.
Thanks, -MH