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2d Delaunay triangulation with mesh refinement for Unity with Burst compiler

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I was so stoked to try your triangulator but unfortunately, I ran into a somewhat significant hurdle. I am used to having holes stored as an index in the array...

Thank you to the author of the package. I've used this package to extend the UI's Image component. However, I encountered a small issue where when I call it in...

- **feat: add equals operator for AffineTransform2D** - **feat: add support for integer coordinates** Performance for floating point triangulation seems unchanged, or possibly a tiny bit slower (left side is...