andypandy47
andypandy47
I've been playing around with procedural generation in Godot4 and have found the terrain system to be somewhat inconsistent when calling set_cells_terrain_connect. I frequently get instances where chunks have generated...
I think my issue is down to using Task.Run in C# to help avoid lag spikes when generating terrain. Will raise a separate issue for this as it seems to...
thanks! i still cant get audio out but theres probably a bunch of reasons why. I need to do some trouble shooting and really read over that documentation, but im...
Yeah that was a good call, got it all working in the end and pretty happy with the results. Ive used the DTMF tones patch from Andy Farnell's designing sound...