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:hammer: Utility to combine color channels from different textures into a single output.

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Right now image can be exported only with equal width and height. That would be much better if there would be a custom size option.

Trying to use this tool to generate mask maps for HDRP but the alpha packing completely fails

bug

I tried installing via package manager git URL as well as adding to manifest.json and for some reason it does not download the core files, but just the auxiliary. Installing...

Without this it'll throw an error when trying to export to TGA

RMA packed textures use Blue > gray scale = AO map > AO.png Green > gray scale = Metalness map > MS.png Red > inverted and used in alpha =...

Hi, first of all: thanks for making this tool and providing it to the community! I'm relatively new to the HDRP workflows in unity, and I stumbled across those things...

enhancement

- Adding greyscale inverse can be useful for roughness smoothness maps - A color picker for creating a solid color channel. - A label to hint the internal shader's channel...

These are two small quality-of-life updates, The first one will add default mapping for channels, Red to Red and so on. The second one will detect where the first texture...