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question about finding neighborhood pixels

Open qiankanglai opened this issue 6 years ago • 2 comments

https://github.com/ands/seamoptimizer/blob/master/seamoptimizer.h#L480 I think it should be floor rather than round here, or ax may be negative leading to strange weights.

BTW, what's the license for seamoptimizer? I'm porting this to Unity as a side project on github, so just wanna have a check

Thanks for your great work 👍

qiankanglai avatar May 19 '19 08:05 qiankanglai

Hey qiankanglai,

looks like you found a bug there! :) I'll run a few tests and see if everything's still okay and commit a fix then.

Thank you!

PS: "Licensing" information is at the top of the file (it's public domain, so have fun doing whatever you want with it :) ).

ands avatar May 26 '19 18:05 ands

Great, I skipped the information before. I'll refer to your original repo later.

qiankanglai avatar Jun 03 '19 05:06 qiankanglai