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A collection of samples to discuss and showcase games in Android apps.

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I Tried gamecontroller.GameActivity Project, the buttons is ok, but i can't get motion and accelerometer data, which display none. Can I figure out how to debug it?

Right now agdkTunnel is used to demonstrate all of the agdk APIs, but some APIs are pretty simple (such as memory advice api); others are complicate to build and to...

Is there a way to fix this? I haven't had any luck finding answers.

Cool library, but one thing I couldn't easily figure out how to do with the remapping was to invert axises. On Android 11, some bluetooth controllers such as the Nimbus...

\agdk\game_controller\common\demo_scene.cpp:767:53: error: use of undeclared identifier 'ImGuiTableColumnFlags_WidthAutoResize'

below my cmake stuff, tried to use STATIC instead of SHARED but doesn't help.. what is going on exactly and how to fix it ? -------------------------------------------------------------------------------------------- # For more information...

https://github.com/android/games-samples/blob/32ff4ddc95617d8592c5859c23daccb3e92dd773/agdk/agdktunnel/app/src/main/cpp/native_engine.cpp#L460C29-L460C29 Every time your app loses focus, the savedState is reallocated and the pointer to the previous allocation is lost. savedState's memory is never deleted.

Should pass on Thread-ID instead of process-id https://android.googlesource.com/platform/bionic/+/refs/heads/main/libc/include/unistd.h#84

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https://github.com/android/games-samples/blob/32ff4ddc95617d8592c5859c23daccb3e92dd773/agdk/agdktunnel/app/src/main/cpp/native_engine.cpp#L173C11-L173C30 internalStoragePath is allocated here, but never released. It is passed to the constructor of DataLoaderStateMachine, but it is only used there; DataLoaderStateMachine doesn't accept ownership or responsibility to delete.