Arsinikk

Results 35 comments of Arsinikk

Please note that I have pulled an issue out of this ticket and created a new one here: #737

Thanks, that should make it so that more vanilla map packs that rely on these can be played with Doom Retro... As for the map30 "Monsters can telefrag other monsters"...

Sounds good! Just curious is there any way I can test it out in a dev version, or is it not completely implemented yet?

Hmm... I gave it a go and it seems crash immediately, as opposed to the last version... I noticed that if I deleted the UMAPINFO lump, it would boot up...

No worries! I'm just glad that a dev is willing to try to implement features and listen to feedback! :)

Ok cool. I tested it and it now loads the wad! So with some testing, it seems that Doom Retro only reads MAPINFO and not ZMAPINFO... which is fine, since...

Ah, I didn't realise that RMAPINFO was a lump. lol I should've cuz you do have it in the documentation / wiki. I think that the order you have it...

Oh weird... Yeah that's actually really cool. I literally just copied the text from my UMAPINFO into a RMAPINFO lump and then added the _allowmonstertelefrags_ tag to MAP30 and it...

If you can mix and match the commands from the other MAPINFO lumps... I don't see the issue with having RMAPINFO override the other MAPINFO lumps. But it may be...

So I looked at some of your more recent releases and was excited to see the added MAPINFO commands **compat_corpsegibs** and **compat_limitpain**. And so I gave them a shot in...