libsoundio
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C library for cross-platform real-time audio input and output
cmake log: ``` $ cmake .. -- The C compiler identification is GNU 9.3.0 -- Check for working C compiler: /usr/bin/cc -- Check for working C compiler: /usr/bin/cc -- works...
Hello, first of all, thank you for bringing us this amazing sound library! I'm planning to use libsoundio as sound server in our experimental Power Macintosh emulator DingusPPC (https://github.com/dingusdev/dingusppc). While...
As the title says, I'm trying to pause a sound output stream from the callback. The corresponding code is here: https://github.com/dingusdev/dingusppc/blob/ba81094fa278cfa3c59b9996f307e05c2109e845/devices/awacs.cpp#L179-L187 The above code works flawlessly with CoreAudio. When running...
I have been trying to get an example going for Windows, using console tools. Details below showing my incomplete working. Once we get this right, could we add to docs?...
Even though the document of `SoundIoOutStream::name` says it defaults to `"SoundIoOutStream"`, some backends do not initialize it after `soundio_outstream_open` and leave it `NULL` if user does not provide optional value...
Although I'm new to audio I/O programming, after some pretty in depth experiments today I believe Microsoft really wants to manage the buffer fill for you, and therefore the means...
I know you are busy working on zig, but libsoundio is a very useful library and would like to see its development continued. Getting all of the issues worked out...
run `./sio_list_devices --backend alsa --watch`, then changed the default capture, it can't detect devices changed. the alsa backend watch `/dev/snd` folder to detect devices changed, this way seems not work....
Using latest CMake 3.17.2, and Visual Studio 2019, I get these warnings when building the static library: 1>------ Build started: Project: libsoundio_static, Configuration: Debug x64 ------ 1>Building Custom Rule C:/Users/jwatte/source/repos/SAPS/libsoundio/CMakeLists.txt...
For what I've seen, libsoundio is only able to record inputs. You can't for instance record your desktop audio. Are there any plans on supporting this? On PulseAudio I've done...