widget_and_text_animator
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Wrapping one `WidgetAnimator` in another `WidgetAnimator` can cause issues
If one WidgetAnimator
is wrapped in another then if there's a change to the lower level one it won't re-render (unless the key changes on the parent one), but a change of key on the parent widget means that any outgoing effects won't trigger.
At the moment a stack would need to be used to try and simulate one WidgetAnimator
in another