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ARkit + GVR to make VR and Mixed Reality 6dof AR for iphone

ARKit Cardboard VR

This project takes the last non native cardboard vr sdk, gvr .85 and incorporates it with apple's AR kit allowing a user to toggle between both handheld and headset VR displays

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Instalation Guide unity 2018 The only thing you need to do in unity is to uncompress ARKit-Cardboard-VR/ARKITCardboard/Assets/Plugins/iOS/libgvrunity.a.zip as it's too big for git.

Setup your dev enviorment for Apple Iphone AR Kit, https://forum.unity3d.com/threads/arkit-support-for-ios-via-unity-arkit-plugin.474385/ The basis includes ios 12, xcode 10

ToDo

-Fix distortion issues on hmd ar mode

-Allow for easier mode managament.

-Get raycast hooked up to the proper cameras when switching.

-Fix the temporary vr camera switching issue that causes the stuttering.