andrewkm
andrewkm
Thank @Aurelien30000 :) I will wait for you guys to add the BEEHIVE spawn reason, which would help a lot!
Any updates on potentially implementing a fix here?
Thanks! Confirmed working :)
We've just got a report from the original player @ploppyperson that this is for some reason once again broken. New report: https://ecocitycraft.com/forum/threads/s.225957/ Old report can be seen here: https://ecocitycraft.com/forum/threads/.219236/ After...
It looks like going back to the workaround (adding BEEHIVE spawn reason to the blacklist) works as a temporary solution once more.
I've experienced this on my end as well, just in a slightly different way. But definitely something wonky going on for long distances.
> Kenny, This build 55 fixed the invisible cat other entities , but made all Citizens2 NPC's invisible. Not sure how to fix this . Anyway, rolling back to build...
Still an issue here on our end via Paper 1.21.3 Build 50. ``` [11:14:15] [Server thread/INFO]: playername[/redacted-IP] logged in with entity id 12769168 at ([rising]2669.5, 74.0, -9596.5) [11:14:16] [Netty Server...
Continues to this day. ``` [11:05:54] [Netty Server IO #2/WARN]: [DecentHolograms] Failed to modify player's pipeline. player: Drdum155, availableElements: [DefaultChannelPipeline$TailContext#0] java.util.NoSuchElementException: packet_handler at io.netty.channel.DefaultChannelPipeline.getContextOrDie(DefaultChannelPipeline.java:1022) ~[netty-transport-4.1.115.Final.jar:4.1.115.Final] at io.netty.channel.DefaultChannelPipeline.internalAdd(DefaultChannelPipeline.java:179) ~[netty-transport-4.1.115.Final.jar:4.1.115.Final] at io.netty.channel.DefaultChannelPipeline.addBefore(DefaultChannelPipeline.java:246)...
This is likely causing some serious issues on our server/s as well.