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[FeatReq] external model textures

Open lavenderdotpet opened this issue 1 year ago • 6 comments

QSS, QSS-M, FTEQW and MarkV all support loading external model textures would be useful if ironwail also supported such a feature and by implementing such a feature would make it more of a standard between quake engines

the code for the feature can be found here

QSS gl_draw.c

QSS menu.c

visual example left embedded mdl texture | right external texture

Image

lavenderdotpet avatar Feb 19 '24 10:02 lavenderdotpet

wait, zircon and darkplaces engine don't support external model textures?

perondeidad avatar Feb 19 '24 15:02 perondeidad

wait, zircon and darkplaces engine don't support external model textures?

oh shoot forgot to mention darkplaces Ive never heard of zircon so wouldn't know

lavenderdotpet avatar Feb 19 '24 15:02 lavenderdotpet

wait, zircon and darkplaces engine don't support external model textures?

oh shoot forgot to mention darkplaces Ive never heard of zircon so wouldn't know

it's a fork of a fork of darkplaces engine 2021

perondeidad avatar Feb 19 '24 15:02 perondeidad

Be sure to check the naming convention here. ID1 has both s_light.mdl and s_light.spr, so just using the model name on it's own as a base won't be good enough.

mhQuake avatar Feb 19 '24 16:02 mhQuake

Be sure to check the naming convention here. ID1 has both s_light.mdl and s_light.spr, so just using the model name on it's own as a base won't be good enough.

the alot of engines do it for model is s_light.mdl_O.png so thats aleady thought out i belive the # is for skins so thats thought out as well

lavenderdotpet avatar Feb 20 '24 04:02 lavenderdotpet