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[BUG] Broken Fullbrights in 0.7.0

Open KillPixelGames opened this issue 1 year ago • 0 comments

firstly, congrats on the latest update - really cool!

Custom palette.lmp and colormap.lmp. It seems to perhaps be a sampling issue since nearest texels to fullbrights are being flooded. I have only observed this on models so far, no world textures. Various modifications to the colomap.lmp have yielded different (worse) results but no fixes.

bullbright_bleed colormap

KillPixelGames avatar Mar 17 '23 20:03 KillPixelGames