André Cipriani Bandarra
André Cipriani Bandarra
@nitzanashi the splash screen prevents a flash of white content which leads to bad user experience. See https://github.com/GoogleChromeLabs/bubblewrap/issues/218#issuecomment-652487125 and https://github.com/GoogleChromeLabs/bubblewrap/issues/218#issuecomment-652497414. From my perspective, providing a way to remove it in...
It sounds like you'd need a few things: 1. Use an image for the splash screen that is different from the image used for launcher icons (#226) 2. Set the...
@sidrao2006 The goal is to minimize the time spent on the splash screen. So, another alternative is for the web app to do load the first render ASAP and replace...
No. The splash screen is generated on Android code, which doesn't support SVGs.
It seems the problem is related to bash being unable to find the binary instead. Maybe something like this: https://stackoverflow.com/questions/70999596/node-and-npm-not-found-after-restarting-macos
Thanks @oliverpool. Indeed, you can override the images at `app/src/main/res/drawable-*/splash.png` and everything should work fine as long as `bubblewrap update` is not invoked, as that will regenerate the project and...
None of those are possible to enable via the CLI at the moment.
Which Bubblewrap are you using? I tested against 1.17.1 and it works without issues.
Thanks for the feedback. > Which files should I commit to version control? - You'd want to add the `/build` folder, `.apk` files, `.aab` files, the `.gradle` folder to `.gitignore`....
There are some good resources at http://creativejs.com/resources/requestanimationframe/ and https://web.dev/speed-rendering/ on why `requestAnimationFrame()` is recommended instead of `setInterval()`. The event loop talk in the first post also helps understand the difference...