Anders Langlands

Results 61 comments of Anders Langlands

I’m in two minds over whether you even want to specify the colour space on the material itself for anything other than texture parameters. You’re assuming that the material description...

The other option of course is as Brecht suggested and you just make the normal input explicitly and only in world space, and leave it to MtlX to specify the...

I like option 1 - updating to UsdGeomCamera_1 and changing `exposure` to `exposureCompensation`. I like that `exposureCompensation` is the correct name for the attribute, and the version bump makes it...

@meshula I already did here: https://github.com/PixarAnimationStudios/OpenUSD/pull/2674 although weirdly I can't; find that from the PR search. Looking at it now I probably shouldn't have made that against release but against...

OK I've made a new PR rebased on dev here: https://github.com/PixarAnimationStudios/OpenUSD/pull/2762

Thanks I’ll give that a go. The IES parser is lifted straight from Cycles. On Sat, 28 Oct 2023 at 08:11, Nick Porcino ***@***.***> wrote: > Here's a radially symmetric...

Thanks Dan I did not realise that! On Thu, 9 Nov 2023 at 10:42, Dan Y ***@***.***> wrote: > ***@***.**** commented on this pull request. > ------------------------------ > > In...

> @anderslanglands - apologies, you can revert the change to `usdrecord` . We made a similar change (thanks to a patch from @creijon) on Feb 8th that is just hung...

@spiffmon great! My only concern is that I do think `visibility:camera` should be able to "re-vis" an invisible light. The common use case for this is having two different representations...