MGEMod
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Reimplement Control Point Captures
Pretty much to implement more various maps like ultiduo_baloo, this is needed.
The proposed idea is to have map control points be actual control points and hook the control point events rather than the model events.
This would be a major change invalidating current maps, so probably better for 2.1 or something like that.
Are you thinking of some sort of independent control point arrangement e.g. dom_canalzone but without the logic that calculates blu/red cap totals? I'd probably have to do some extensive research about how that works, but I think I know what you're getting at with the actual control point events (e.g. "PLAYER 1 captured #Ultiduo2" in the kill feed).
Pretty much. What I would hope is that we could just prevent the captures from being broadcasted (but still allow them to happen) and just indicated that a CP is being capped via the current HUD.