amytimed
amytimed
nice, ill try that soon right now my current workaround has been to just have my background camera incredibly far away
if most worlds only need one plane (the ground), wouldn't the performance hit of special-casing collision checks for a single, unique shape type be an acceptable trade-off? even with precision...
> leave a comment to watch on this you can watch without leaving a comment by clicking the subscribe button (says Unsubscribe for me since i clicked it)  this...