design-methods
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A simple, accessible, mobile-ready textbook on HCI and Design.
There's so much to say about how they shape most experiences by setting the direction of inertia.
Mayhew, P., & Alhadreti, O. (2017, December). Rethinking Thinking Aloud:: A Comparison of Three Think-Aloud Protocols. In 2018 ACM Conference on Human Factors in Computing Systems (CHI'18).
Thieme, A., Bennett, C. L., Morrison, C., Cutrell, E., & Taylor, A. S. (2018, April). I can do everything but see!--How People with Vision Impairments Negotiate their Abilities in Social...
Janlert, L. E., & Stolterman, E. (2017). The Meaning of Interactivity—Some Proposals for Definitions and Measures. Human–Computer Interaction, 32(3), 103-138.
From James Landay: > You may want to cite our paper from HFES on high vs low fidelity usability here. It is by Walker, Takayama, and Landay.
Critique #1 This is small point, but I would edit the following sentence: "Claims analysis is a method where you define a collection of scenarios that a design is supposed...
> This might depend on the reading style of the reader, but I think that if there was a bullet list in the beginning that provided quick definitions of the...
Norman has some reasonable definitions now.