Richard Braakman
Richard Braakman
Can you explain a bit about the `in_game`, `main_menu`, and `loading_screen` folders? How should tiger treat them when they for example contain files with the same names?
I also need an identifying file :) Something that tiger can use to conclude "yeah this is the EU5 folder". For example for ck3 it looks for `game/events/witch_events.txt`. Nothing special...
> Because of this, I think tiger doesn't actually need to be maintaining any list of modifier names Doesn't a crash make it even more important to verify these modifier...
> Dynamic building modifiers don't have a prefix, they just look like they do because all the vanilla building definitions start with `building_` if you name your building `super_factory` the...
> I was thinking that it's safe to assume the definition exists because PDX wouldn't ship a version that doesn't even load, but I forgot that a mod could overwrite...
Thanks :) I would add that there should be an info text added to reports where the problem is that the modifier won't propagate (so: missing type definition, wrong prefix...
> maybe you should add a general untidy message for overwriting a base game file fully? I think there are too many valid use cases, especially in total conversion mods,...
Hmm the first case shouldn't be a thing. Since secondary mods come before the current mod in tiger's load order, it should be considered proper for items in the mod...
I think the idea has merit and would help with game updates, especially if "base game" is an option along with other mods.
Summary: `weighted_calc_true_if` seems to only accept a single trigger per weight, and no scripted triggers.