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Low-overhead client-side GPU offloading

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When I try run any application with primusrun of Bumblebee, I have returned this error: primus: fatal: failed to load any of the libraries: /usr/lib/x86_64-linux-gnu/libGL.so.1 I verify the permissions and...

Like it says on the tin: Minecraft 1.18.1 freezes with `primusrun`, but not with `optirun`. I'm playing vanilla, with a few mods including Sodium. The game seems to only freeze...

OS: linux NV driver: 390.25 X-Plane 11 will not run using primus. It needs threaded openGL Error: WARNING: could not set vsync - this machine's video drivers do not support...

Wine version is 6.14-staging. Any attempt to run wine application (.exe files and wine built-in commands, such as `winecfg`) through primus will fail. Output for these attempts: ``` > primusrun...

https://devtalk.nvidia.com/default/topic/1032650/linux/unix-graphics-feature-deprecation-schedule/ Will this break primus in the future? Whenever I install primus, that feature is a required use flag

Cannot get primusrun working. Optirun works just fine Error: $primusrun glxgears /usr/bin/primusrun: line 41: warning: command substitution: ignored null byte in input primus: fatal: need absolute library path: LibraryPath=/usr/lib/x86_64-linux-gnu/libGL.so.1

I have Arch 64-bit (fully update) installed on two laptops. The older one has a GT635M, the newer one has a MX150. nvidia is at 387.34 for both. optirun runs...

primusrun uses LD_LIBARARY_PATH to use /usr/lib/primus/libGL.so.1 with precedence over /usr/lib/libGL.so.1. This works fine for most cases. However, when running a suid binary such as virtualbox, the LD_LIBRARY_PATH variable is ignored...

Hi. Since last update with nvidia drivers ([March 18 2017](https://www.archlinux.org/packages/extra/x86_64/nvidia/)) primusrun does not work. EDIT : actuall i think it's related to nvidia-utils package : https://www.archlinux.org/packages/extra/i686/nvidia-utils/ EDIT2 : Since nvidia-utils...

Hello. Nvidia has created a new library called libglvnd https://github.com/NVIDIA/libglvnd The purpose is "This is a work-in-progress implementation of the vendor-neutral dispatch layer for arbitrating OpenGL API calls between multiple...