Ammar Tahir
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Ammar Tahir
same issue. A/OpenGLRenderer: Error: Ambient Vertex Buffer overflow!!! used 540, total 332
Update. Crash only occurs when I initialize LCD on global scope. "LiquidCrystal lcd(7, 6, 5, 4, 3, 8);" keeping this statement inside a function somehow resolves this issue. but i...