Amir Arad
Amir Arad
@PlanetariumWSD did you try [the vagrant build](https://github.com/amir-arad/EmptyEpsilon-build-scripts)? Although it runs on linux It builds a release-like windows package of the game. it works for me (this is how I build...
@tdelc I can't find time for these things lately (also not familiar with the new features sop I will have some catching up to do) and seeing that it's not...
there are so many unrelated commits in this PR, that dont really connect with this feature (they come from the drones and docks branch for some reason). IMO This PR...
There were only asteroids in the map so i can rule out path planner?
what's the scope of the difference? say, what GM function would be trivial to do remotely? say I was thinking about quickly adding co-GM stations, what could co-GMs do?
I'd postpone the security thing, it's not a blocker IMO. as it is, players either get auto-connecting stations, or are free to choose, so what's the harm of them choosing...
It's not relevant for my project. I ended up writing my own proxy, it's easier. no need for credit on the code, nice of you to offer. go ahead with...
not really. my use case is running two game instances on the same machine, each with its own config file.
nodejs 10.5 has workers as an experimental feature. basically works (TM)
We've released an alpha version of our TS visitors framework called [tspoon](https://github.com/wix/tspoon) . Tspoon should enable `ts_parse-> sweet -> ts_transpile -> ...` meaning you can run sweet as pre-transpile macros,...