Gareth Murfin

Results 30 comments of Gareth Murfin

Thanks I managed to hack a solution together, will make it more elegant. But basically it involves painting a bitmap and scaling it up to the canvas size, it runs...

Actually I really cannot understand why the background is getting scaled each time even when it is in a different view behind this one. Real shame.

changing that line to this allows compile: alexaManager.sendPlaybackStartedEvent(item, 0,requestCallback);

Problem still persists here even with that, any other ideas?

I am getting this error too, actually this error is on unity 5.6beta and HDK2: [OSVR-Unity] GL.IssuePluginEvent failed. This version of Unity cannot support RenderManager. UnityEngine.Debug:LogError(Object) OSVR.Unity.VRViewer:UpdateEyes() (at Assets/OSVRUnity/src/VRViewer.cs:193) OSVR.Unity.VRViewer:DoRendering()...

still does not exist, what is the point in having firebase if we cannot list files at all.

it shows the app theme behind it, setting a theme should work but it does nothing: `.theme(R.style.MyCustomPickerTheme)`

And even setting background in custom theme does not work somehow! wtf.. does nothing -> ` @drawable/background`

hmm not sure why but I think I fixed it by copying the code to a text editor, deleting file then copying it back. Never seen this happen ever in...