space-menace
space-menace copied to clipboard
Frame limiting
On my machine space marines uses about 50% of a processor. This seems high to me, although maybe it isn't an issue. Amethyst supports frame limiting as a way to reduce unnecessary cpu usage.
Yes, this is a know issue and seems to be originating from the Rayon crate. For more details check here, Rayon issue tracked here: https://github.com/rayon-rs/rayon/issues/576