evoli
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[Benchmark] Userless simulation mode
jaynus: We want a userless simulation mode. So can I run Evoli for N frames, full throttle, without user feedback (and preferably faster than realtime)
I know we support game speedup as a core design goal already, so we've got that one covered.
Reminds me of this video: https://www.youtube.com/watch?v=0ZGbIKd0XrM. It would be neat for different ones to have different born attributes, and have to maintain even in the same species of slight mutations
Oh yeah, this one has been brought to our attention once before. I’ve added it to our references doc.
For further design discussions you can post in our discussion board.