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FPS drop after some cycles

Open afonsolage opened this issue 5 years ago • 6 comments

Hello folks!

I'm wondering if it is just me or the FPS counter starts to drop fast. After a few seconds the mobs movement isn't smooth anymore. Also, you barely can move the camera, because of this lagging.

Also some glitch like this happens when you move the camera on a low fps: image

I'm using Ubuntu 18.04, on i7, 16 GB and GT 720. Don't know if this is a linux only behaviour.

This is strange for me, because the ECS style should distribute the work even if you have a high number of entities, but on this case, with just a few hundred the system starts to get high load. This is the Evoli implementation itself that needs to be improved or is the amethyst ECS that isn't production ready yet?

Thanks!

afonsolage avatar Aug 18 '19 11:08 afonsolage

I've also experienced this locally (mac osx) and am interested in learning what others think is the root cause.

waynethewizard avatar Sep 19 '19 01:09 waynethewizard

Is this perhaps related to this amethyst issue? Haven't heard of the same happening on Linux, though.

piedoom avatar Sep 19 '19 18:09 piedoom

huh probably is in my case since I'm using metal and have very similar experiences to what's described

waynethewizard avatar Sep 19 '19 18:09 waynethewizard

I just re-compiled and with cargo run --release the performance is much improved. Maybe something to do with the latest amethyst release?

waynethewizard avatar Oct 01 '19 02:10 waynethewizard

In my experience it is difficult to reliably replicate the bug. It may still occur at some point, but it'd be wonderful if it was fixed :D

piedoom avatar Oct 01 '19 02:10 piedoom

I have fps drop and glicthes with models of bees on fedora 31 with intel hd 630.

ghost avatar Feb 17 '20 00:02 ghost