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Crate that allows an Amethyst game to communicate with an editor.

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Supposedly [`saveload`](https://docs.rs/specs/0.12.1/specs/saveload/index.html) is the "right" way of handling serialization/deserialization of component data with specs. The documentation doesn't make it very clear how to use this functionality, but [there's an example](https://github.com/slide-rs/specs/blob/master/examples/saveload.rs)...

enhancement
help wanted