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.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

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When updating nuget packages, there is some kind of order required to get them to update, or else they won't update. For example, I can't update Direct2D1 before updating DXGI....

Good day! I have made a software which uses Direct 2D Customs Effects. It was working properly with Vortice 2.1.18 beta, but it is no longer either with 2.1.19 or...

Hello, while following the https://github.com/walbourn/directx-vs-templates/blob/main/d3d11game_win32_dr/DeviceResources.cpp UpdateColorSpace method implementation, I noticed a possible memory leak. If I do ``` IDXGIOutput bestOutput = null; int bestIntersectArea = -1; while(true) { for (var...

Suggested implementation: ```csharp public unsafe partial class ID2D1SvgElement : IEnumerable { public IEnumerator GetEnumerator() { ID2D1SvgElement? child = GetFirstChild(); while (child != null) { yield return child; child = child.GetNextChild(child);...

after update from 2.1.0 to 2.3.0 Veldrid no longer working https://github.com/mellinoe/ImGui.NET/pull/379#issuecomment-1397921928 Is there something which can be done to make subsequent versions to be backward compatible? Maybe provide additional classs,...

To reproduce, write some crappy code that crashes the GPU driver. Try to retrieve data using ID3D12DeviceRemovedExtendedData. GetAutoBreadcrumbsOutput always produces a structure with NULL head node. This is because the...