Andrew M. Bradley

Results 104 comments of Andrew M. Bradley

@oksanaguba VerticalRemapManager.cpp is the C++ file that gets compiled that includes the PpmRemap.hpp code. (PpmRemap.hpp is a header file and so is not directly compiled.) If I understand your latest...

@oksanaguba: Separate but possibly related point. You don't seem to have this commit in your branch: https://github.com/E3SM-Project/E3SM/commit/18a4cf2acc6a4fe9df29dd145c47f36262b1f6ee. It's a long shot, but you might try to stick in the missing...

You removed the -O0 flag and the barrier solved the problem? Edit: Oh, I see you did in the latest commit. Very interesting. I'll make a note of this in...

@oksanaguba are you ready for me to start working on the DIRK and COMPOSE changes? If so, at your convenience, would you post some crusher scripts to config and build...

Branch to merge into this one: https://github.com/ambrad/E3SM/tree/oksanaguba/homme/spock-amb1

@vanroekel the CI build is failing because you've accidentally included submodule updates to the land component in this PR.

I wonder if this is actually a bug where a land or ice fraction variable is intended but the symbol `fraction` itself was accepted by the compiler because it is...

Sarat, I agree that in repro_sum_mod that `fraction` is used intentionally and correctly; the code is dissecting the floating point representation to repack it as an array of integers. In...

I agree with Rob. Also, something is amiss if the run wants to use just 128 ranks for sea ice, as indicated by the filename suffix ".part.128".