atk-reaper
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DirectO: consider adding negative angle parameter
There are some cases in which it's useful to use a negative angle value in DirectO, which has the effect of increasing the perceptual weight of the first order, "directional" components (by reducing the omnidirectional component). Beyond a certain point the coherence of the image breaks down, but it can be useful if used in subtle ways. Currently the slider has a minimum of 0, though you can manually enter negative values and it sounds like it behaves correctly.
If this is deemed useful, somethings to work out are:
- how far into the negative direction to allow (the full -pi/2?)
- what is the visual representation?
It's possible there's another approach to achieving this without changing DirectO. It's essentially just reducing W, which could be done in a channel mixer. But its conceptually an extension of DirectO so may be at home in that plugin.
@joslloand may have some thoughts on this.