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Visual bug when moving connected Ender-IO conduits away from others

Open nanakisan opened this issue 11 years ago • 5 comments

Like the title says. If you move a conduit that has a connection to another that is not moved and it results in a break. The blocks do not visually update and appear showing their connecting faces with no real connection. Functionality of the conduits do however remain intact.

nanakisan avatar Nov 26 '14 17:11 nanakisan

What version of Framez and EnderIO are you using?

GirafiStudios avatar Nov 26 '14 18:11 GirafiStudios

I used the latest available Framez on Curseforge v1.7.10.2-12
Ender-IO is the latest version from their website v.2.2.1.276

nanakisan avatar Nov 27 '14 03:11 nanakisan

I can't figure out why this happens... Will have to poke CrazyPants or tterrag so they can tell me what could be happening

amadornes avatar Dec 24 '14 11:12 amadornes

Frames do weird things. Chances are this may be entirely on their end for all you know.

nanakisan avatar Dec 25 '14 00:12 nanakisan

I'll have a look at it this weekend. I think I more or less know how to fix it, but I'm not completely sure. Although this issue now belongs in Trajectory's issue tracker, we'll keep it here for now since it was originally a problem with Framez :P

amadornes avatar Oct 21 '15 16:10 amadornes