alvr-visionos
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Eye-Tracked Foveated Rendering
Hello,
is it even possible to activate Eye-Tracked Foveated Rendering in ALVR for Vision OS? If yes how to do that?
Use case : Microsoft Flight Simulator 2024, Fixed Foveated Rendering works fine and Eye-Tracked Foveated Rendering is supported on other VR headsets (e.g. Pimax)