ALVR
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Compile shaders when building streamer
Adds build step to compile shaders.
Lists of shaders to compile are in alvr/server/build_shaders.rs
Shaders are in alvr/server/cpp/<platform>/shader/
Uses shaderc for linux shader compilation and fxc for windows shader compilation. Works with including from the same folder in shader files. Only does includes with 1 depth for HLSL since D3DCompile is horrible :3