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[Suggestions] Support for OpenXR Toolkit to reduce performance requirements

Open NONAME-2121237 opened this issue 1 year ago • 6 comments

Can it be paired with OpenXR Toolkit to bypass Steam VR startup applications so that reduce CPU overhead during runtime? This is very important for my laptop, please

NONAME-2121237 avatar Oct 05 '23 18:10 NONAME-2121237

I'm not sure why it shouldn't work. it seems OpenXR Toolkit acts between the application and the VR runtime.

zmerp avatar Oct 06 '23 03:10 zmerp

At work, we are successfully using vrperfkit.

zmerp avatar Oct 06 '23 03:10 zmerp

In fact, when I use OpenComposite, I can remove the steam VR startup, but alvr cannot capture the output and keeps asking me to start the steam VR

NONAME-2121237 avatar Oct 06 '23 04:10 NONAME-2121237

If you are using OpenComposite, you can just use vrperfkit to skip OpenXR at all.

zmerp avatar Oct 06 '23 04:10 zmerp

I am using a Pico device and currently have no means to connect the screen to my device. Due to the special version system, I am unable to purchase VD

NONAME-2121237 avatar Oct 06 '23 04:10 NONAME-2121237

So I hope AlVR can provide me with the possibility to abandon Steam VR, but the current experience is also excellent. Thank you for your contribution

NONAME-2121237 avatar Oct 06 '23 04:10 NONAME-2121237

This issue is stale because it has been open 30 days with no activity. Remove stale label or comment or this will be closed in 5 days.

github-actions[bot] avatar Mar 04 '24 00:03 github-actions[bot]