ALVR
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ALVR Dashboard won't open
Description
I downloaded ALVR to try out some PCVR titles but I can't open ALVR dashboard. I upgrade to the latest versions of Windows 10 and it still won't open ALVR Dashboard.
General Troubleshooting
- [x] I carefully followed the instructions in the README and successfully completed the setup wizard
- [x] I read the ALVR Wikis here and here
Environment
Hardware
Note: for Linux, an upload to the hw-probe
database is preferred: hw-probe -all -upload
CPU: Intel Core i3 2350M
GPU: Intel HD Graphics 3000
GPU Driver Version: 9.17.10.2849
Audio: Intel Display Audio
Installation
ALVR Version: ALVR v21.0.0-dev00+nightly.2023.09.30
ALVR Settings File: N/A
SteamVR Version: 1.27.5
Install Type:
- [x] Packaged (
exe
,deb
,rpm
, etc) - [ ] Portable (
zip
) - [ ] Source
OS Name and Version (winver
on Windows or grep PRETTY_NAME /etc/os-release
on most Linux distributions): Windows 10 22H2 (19045.2006)
Can you try the debug build of ALVR nightly? Open cmd and launch ALVR (so the terminal doesn't immediately close), then copy here the terminal output.
This is what it gave me.
"[22:00:29.583960700 DEBUG eframe] Using the glow renderer
[22:00:29.612007600 DEBUG eframe::native::run] Entering the winit event loop (run_return)…
[22:00:29.631349800 DEBUG eframe::native::run::glow_integration] trying to create glutin Display with config: ConfigTemplateBuilder { template: ConfigTemplate { color_buffer_type: Rgb { r_size: 8, g_size: 8, b_size: 8 }, alpha_size: 8, depth_size: 0, stencil_size: 0, num_samples: None, min_swap_interval: None, max_swap_interval: None, config_surface_types: WINDOW, api: None, transparency: false, single_buffering: false, stereoscopy: None, float_pixels: false, max_pbuffer_width: None, hardware_accelerated: None, max_pbuffer_height: None, native_window: None } }
[22:00:29.792208200 DEBUG eframe::native::run::glow_integration] using the first config from config picker closure. config: Wgl(Config { inner: Config { hdc: 453054384, pixel_format_index: 2 } })
[22:00:29.793100700 DEBUG eframe::native::run::glow_integration] successfully created GL Display with version: WGL and supported features: FLOAT_PIXEL_FORMAT | SWAP_CONTROL | MULTISAMPLING_PIXEL_FORMATS | SRGB_FRAMEBUFFERS
[22:00:29.799773400 DEBUG eframe::native::run::glow_integration] creating gl context using raw window handle: Some(Win32(Win32WindowHandle { hwnd: 0x8040a, hinstance: 0x7ff7f94c0000 }))
[22:00:29.806087800 WARN eframe::native::run::glow_integration] failed to create context using default context attributes ContextAttributes { release_behavior: Flush, debug: false, robustness: NotRobust, profile: None, api: None, shared_context: None, raw_window_handle: Some(Win32(Win32WindowHandle { hwnd: 0x8040a, hinstance: 0x7ff7f94c0000 })) } due to error: [ffffffffc0072095] OS Error -1073274731 (FormatMessageW() returned error 317) (os error -1073274731)
[22:00:29.806868800 DEBUG eframe::native::run::glow_integration] retrying with fallback context attributes: ContextAttributes { release_behavior: Flush, debug: false, robustness: NotRobust, profile: None, api: Some(Gles(None)), shared_context: None, raw_window_handle: Some(Win32(Win32WindowHandle { hwnd: 0x8040a, hinstance: 0x7ff7f94c0000 })) }
[22:00:29.810219500 ERROR eframe::native::run] Exiting because of error: Glutin(Error { raw_code: None, raw_os_message: None, kind: NotSupported("extension to create ES context with wgl is not present") }) on event Resumed
[22:00:29.812412900 DEBUG eframe::native::run] Asking to exit event loop…
[22:00:29.828398000 DEBUG eframe::native::run] Received Event::LoopDestroyed - saving app state…
[22:00:29.829054300 DEBUG eframe::native::run] eframe window closed
thread 'main' panicked at 'called Result::unwrap()
on an Err
value: Glutin(Error { raw_code: None, raw_os_message: None, kind: NotSupported("extension to create ES context with wgl is not present") })', alvr\dashboard\src\main.rs:107:6
note: run with RUST_BACKTRACE=1
environment variable to display a backtrace"
Unfortunately this unactionable because the error is in a third party library. On another note, your Intel HD Graphics 3000 will never be able to run VR games properly.
This issue is stale because it has been open 30 days with no activity. Remove stale label or comment or this will be closed in 5 days.